Thank you. I thought the limitation was about physical buttons.
Otherwise wouldn't be any clickable/selectable area have to be considered a button?
Even if I implemented a "Click anywhere to start" instead of a button in the beginning, it technically would have been a button the size of the screen, right?
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"start button" at beginning, left mouse button, and right mouse button, so its 3 buttons
Thank you. I thought the limitation was about physical buttons.
Otherwise wouldn't be any clickable/selectable area have to be considered a button?
Even if I implemented a "Click anywhere to start" instead of a button in the beginning, it technically would have been a button the size of the screen, right?
But maybe I'm just tired. :D
You could have just made it start on timer. i used that mechanic in my game to get around " no button"
Chrome unfortunately requires at least one click to activate audio in games made with Godot:
"Chrome restricts how websites may play audio. It may be necessary for the player to click or tap or press a key to enable audio."
Source: https://docs.godotengine.org/en/stable/getting_started/workflow/export/exporting_for_web.html
I found an official answer to this:
https://itch.io/jam/mini-jam-66-sweets/topic/1038881/question-about-buttons
The limitation is only about physical buttons, so menu buttons shouldn't be a problem. :D