Controls: Move with mouse left+right.

Catch the apples, avoid the bombs. 
As the game gets faster the points you get for each apple multiply.
Catch a clock and the speed decreases again, but so does your multiplier.

Game also available on Android.

StatusIn development
PlatformsHTML5
Rating
Rated 2.0 out of 5 stars
(1 total ratings)
AuthorKai Hartmann Games
GenreAction
Tags2D, Pixel Art, Singleplayer

Also available on

Development log

Comments

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(+1)

Hello, This game is quite fun to play. It could be a good casual game to pass time, however, there are a few things you need to polish up, 

  • First, If the Mouse Movement is too quick then the game breaks. 
  • You should limit the mouse movement to somewhere near the end of the screen so that your logic won't break that way.
  • the Pacing could be a Lil faster in order to make it competitive gameplay.
  • You can also consider adding up screen shakes, vibration for mobile to spice up the user feedback
  • The difficulty curve is quite good but it would have been better in terms of adding more obstacles to it instead of just increasing up the speed. 
  • The player controls and the movement should be super responsive for this type of gameplay. 

Hey, thank you for your feedback, I really appreciate it. :)

As far as I can tell the mouse movement breaks because I tried to put it on top of the tilt controls of the Android version. That doesn't seem to work that well. I'll change it to the actual mouse position, that should also cover the responsiveness of the movement.

Gameplaywise the game is a bit stale, I agree. I haven't come up with a good plan to expand on it, yet. I'll probaly add a few different apple types in the next version (golden apple which gives more points, a timer-apple which slows down time, such things), but I think I have to change the gameplay a bit more drastically then, because more apple types make no sense, when you have to catch all of them anyway; I have to incorporate a bit of choice/strategy, I think.

Kind regards,
Kai

(+1)

Ohh okay, that makes sense, yeah, you can change it to the normal controls and make it very responsive. For the gameplay, yes, you might need to change it drastically but that would be worth it as then it would be super awesome and fun to play. Also, if you don't gather up too many ideas, it's quite okay to move on to the next idea if you have any. 

Hello,

I changed/added some stuff:

  • Mouse controls are more responsive
  • There is a point multiplier now, increasing with speed
  • I added a clock item which decreases speed/multiplier
  • On mobile there is vibration now

Feel free to give me feedback any time, if you want. 🙂